We build social interactive games for Douyin and TikTok LIVE. The host launches a game on their broadcast, the audience plays from the chat, and everyone watches it unfold on screen in real time.
Live-stream games are a new format. They have to read well on a phone-sized broadcast, respond within a second, and stay fun whether ten people or ten thousand are playing.
Viewers join, vote, answer, and move by typing in the chat. No download, no sign-up, no friction between watching and playing.
Engagement becomes gameplay. Likes charge a meter, gifts trigger power-ups, and the room feels the effect on screen immediately.
Two hosts link rooms (连麦) and their audiences play together or against each other, with modes built for the platform's rules.
A Canvas-rendered game card runs inside the broadcast, so the game is the show, not a side window.
A live game is a small distributed system. Here is the shape of what we build on Douyin's open platform, and what we're bringing to TikTok.
The host opens the game from the streaming companion app (直播伴侣), picks a mode, tunes the rules, and starts a round. The panel also handles connection checks for linked rooms.
A Canvas game card renders live inside the stream. It receives open data from the room, such as comments, likes and gifts, and turns it into moves, scores and effects.
Game state, matchmaking between rooms and anti-abuse live on the server. On Douyin that runs on 抖音云 over a private link. Our own services run on Azure.
We're a small team at the start of a big format. Here's what that means for the people who join now.
Live-stream games don't have a rulebook yet. You'll design mechanics, not implement someone else's.
We build for Douyin in China and TikTok globally. The same idea has to survive two audiences and two sets of platform rules.
Games go live in front of real streams. You'll see viewers react to your work the same day it lands.
Thousands of inputs a second, sub-second feedback, and a frame budget on a phone. The hard parts are the fun parts.
Small team, wide scope. You'll own a game or a system end to end and carry it through to live streams.
We work directly with hosts and the platform's joint-operation programs, so what we build is tied to what streamers actually need.
Remote-friendly. Mandarin or English working language. Full descriptions on the careers page.
If you've built something real-time, something for creators, or something people played together, we'd like to hear about it.
careers@verzeonline.com